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Card 6: Augmented Hearing

Augmented Hearing makes it possible to merge sounds from the digital world and the physical world. Users could also tune in or tune out certain sounds and noises coming from the surrounding physical space.


Related Cards

(88) Virtual Senses
(42) Sensory Substitution
(72) VR for Exposure Therapy

Selected Articles of Interest

Al-Megren, S., & Almutairi, A. (2019). Analysis of user requirements for a mobile augmented reality application to support literacy development amongst hearing-impaired children. Journal of Information and Communication Technology, 18(1), 97-121. Retrieved from

Dabran, I., Avny, T., Singher, E., & Ben Danan, H. (2018). Augmented reality speech recognition for the hearing impaired. Paper presented at the 2017 IEEE International Conference on Microwaves, Antennas, Communications and Electronic Systems, COMCAS 2017, , 2017-November 1-4. doi:10.1109/COMCAS.2017.8244731 Retrieved from

Ioannou, A., & Constantinou, V. (2018). Augmented reality supporting deaf students in mainstream schools: Two case studies of practical utility of the technology doi:10.1007/978-3-319-75175-7_39 Retrieved from

Liu, Y., Stiles, N. R., & Meister, M. (2018). Augmented reality powers a cognitive assistant for the blind. ELife, 7 doi:10.7554/eLife.37841

Keywords/Medical Subject Headings (MeSH)

Search PubMed:
Sensory Aids [MeSH]
User-Computer Interface [MeSH]
Computer Simulation [MeSH]

Search Scopus:
Augmented hearing

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Card 6: Augmented Hearing