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Card 52: Spatial Perception in VR
Description

VR can affect how people perceive space. Spatialized sound can give a greater sense of realism in the virtual environment. Also re-directed walking and other technologies allows users to transverse a virtual space larger than the actual space.

Category:
Research

Related Cards

(6) Augmented Hearing
(42) Sensory Substitution
(64) VR Visualization
(2) Virtual Reality Sickness

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Selected Articles of Interest

He, Q., McNamara, T. P., & Kelly, J. W. (2018). Reference frames in spatial updating when body-based cues are absent. Memory and Cognition, 46(1), 32-42. doi:10.3758/s13421-017-0743-y

Massiceti, D., Hicks, S. L., & van Rheede, J. J. (2018). Stereosonic vision: Exploring visual-to-auditory sensory substitution mappings in an immersive virtual reality navigation paradigm. PLoS ONE, 13(7) doi:10.1371/journal.pone.0199389

Siegel, Z. D., Kelly, J. W., & Cherep, L. A. (2017). Rescaling of perceived space transfers across virtual environments. Journal of Experimental Psychology: Human Perception and Performance, 43(10), 1805-1814. doi:10.1037/xhp0000401

Yasuda, K., Muroi, D., Hirano, M., Saichi, K., & Iwata, H. (2018). Differing effects of an immersive virtual reality programme on unilateral spatial neglect on activities of daily living. BMJ Case Reports, 2018 doi:10.1136/bcr-2017-222860

Keywords/Medical Subject Headings (MeSH)

Search PubMed:
Space Perception [MeSH]
Spatial Processing [MeSH]
Virtual Reality [MeSH]
Perception [MeSH]
Orientation, Spatial [MeSH]
Spatial Navigation [MeSH]

Search Scopus:
(“spatial perception” AND “virtual reality”)

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Card 52: Spatial Perception in VR