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Card 52: Spatial Perception in VR

VR can affect how people perceive space. Spatialized sound can give a greater sense of realism in the virtual environment. Also re-directed walking and other technologies allows users to transverse a virtual space larger than the actual space.


Related Cards

(6) Augmented Hearing
(42) Sensory Substitution
(64) VR Visualization
(2) Virtual Reality Sickness

Selected Articles of Interest

He, Q., McNamara, T. P., & Kelly, J. W. (2018). Reference frames in spatial updating when body-based cues are absent. Memory and Cognition, 46(1), 32-42. doi:10.3758/s13421-017-0743-y

Massiceti, D., Hicks, S. L., & van Rheede, J. J. (2018). Stereosonic vision: Exploring visual-to-auditory sensory substitution mappings in an immersive virtual reality navigation paradigm. PLoS ONE, 13(7) doi:10.1371/journal.pone.0199389

Siegel, Z. D., Kelly, J. W., & Cherep, L. A. (2017). Rescaling of perceived space transfers across virtual environments. Journal of Experimental Psychology: Human Perception and Performance, 43(10), 1805-1814. doi:10.1037/xhp0000401

Yasuda, K., Muroi, D., Hirano, M., Saichi, K., & Iwata, H. (2018). Differing effects of an immersive virtual reality programme on unilateral spatial neglect on activities of daily living. BMJ Case Reports, 2018 doi:10.1136/bcr-2017-222860

Keywords/Medical Subject Headings (MeSH)

Search PubMed:
Space Perception [MeSH]
Spatial Processing [MeSH]
Virtual Reality [MeSH]
Perception [MeSH]
Orientation, Spatial [MeSH]
Spatial Navigation [MeSH]

Search Scopus:
(“spatial perception” AND “virtual reality”)

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Card 52: Spatial Perception in VR