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Card 4: XR & Education
Description

XR technologies can be used to create immersive and interactive experiences for students to help them learn better. Some studies have also found a direct correlation between VR usage and increased engagement by students.

Category:
Topical

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Selected Articles/Websites of Interest

Immersive Technology in Education https://www.arvrinedu.com/

Virtual Reality for Education http://virtualrealityforeducation.com/

EDUCAUSE https://library.educause.edu/topics/emerging-technologies/extended-reality-xr

Elkoubaiti, H., & Mrabet, R. (2019). Key elements of educational augmented and virtual reality applications doi:10.1007/978-3-030-03577-8_12 Retrieved from www.scopus.com

Huang, Y. -., Backman, S. J., Backman, K. F., McGuire, F. A., & Moore, D. W. (2019). An investigation of motivation and experience in virtual learning environments: A self-determination theory. Education and Information Technologies, 24(1), 591-611. doi:10.1007/s10639-018-9784-5

Kyaw, B. M., Saxena, N., Posadzki, P., Vseteckova, J., Nikolaou, C. K., George, P. P., . . . Tudor Car, L. (2019). Virtual reality for health professions education: Systematic review and meta-analysis by the digital health education collaboration. Journal of Medical Internet Research, 21(1), e12959. doi:10.2196/12959

Lenig, S., & Caporusso, N. (2019). Minecrafting virtual education doi:10.1007/978-3-319-94619-1_27 Retrieved from www.scopus.com

Shibata, T. (2019). Virtual reality in education: How schools use VR in classrooms doi:10.1007/978-3-319-96059-3_48 Retrieved from www.scopus.com

Julian, A. (2019). Hey XR, don’t forget about education! Retrieved from www.medium.com

Keywords/Medical Subject Headings (MeSH)

Search PubMed:
Virtual reality [MeSH]
Education [MeSH]

Search Scopus:
Virtual reality

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Card 4: XR & Education